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Gamefaqs the king of fighters 98
Gamefaqs the king of fighters 98








gamefaqs the king of fighters 98

A super jump travels faster and further than a standard jump although tall vertical height of the jump arc makes this the easiest of all air options to anti-air. Combined with the widescreen ratio this creates more safety from fullscreen against being jumped on. A super jump travels a bit further than 1/2 of the screen length. Players cannot super jump neutrally upward. Super Jump - Super jumps are done by pressing any downward direction and followed by up-back or up-forward.Jumps end up getting punished more often than either hop, and so much like in any fighting game the player should have a set reason or strategy in mind before jumping heedlessly. Additionally, a normal jump covers the same horizontal distance as a hyper hop. Jumping carries a longer aerial hang time which gives the other player more substantial time to anti-air or air-to-air.

gamefaqs the king of fighters 98

Jumps reach a high vertical height which suits them for maneuvering over large specials or challenging the other player in the air. Jumps in KOF are performed the same way as in any game: just hold up-back, up, or up-forward. Jump - The option that should be the most familiar with most fighting game players.Hyper hops are even faster and travel further than normal "Short Hops." Note that hyper hops cannot be done neutrally upward. They can also be done by running and inputting a short hop. Hyper Hop - performed by first pressing any downward direction, quickly pressing up-back or up-forward, and then releasing to a non-upward directional input.This forms part of the basic RPS system of KOF where hops beat low attacks, standing attacks defeat hops, and low attacks win against standing attacks. Short hops are great for baiting and then punishing sweeps. Once used to seeing short hops, they become easier to anti-air when an opening presents itself. Using air-to-ground attacks from short hops is a quick way to keep the opponent blocking while gaining frame advantage afterward. Short hops are fast and possibly the least vulnerable of all jump types (the hopping player moves forward under 1/3 of the screen's length) which make them difficult to react to when under pressure. One trick is to quickly move from an upward direction to down in order to avoid holding up for too long and causing a jump. Performing a short hop can be difficult at first but being able to select from any jump option at a moment's notice is absolutely vital to KOF. Short Hop - Performed by quickly pressing up-back, up-forward, or simply just up and then inputting a neutral or any non-upward motion.At certain heights, a character cannot air block until the character reaches a higher altitude.

gamefaqs the king of fighters 98 gamefaqs the king of fighters 98

In this instance, the airborne character will maintain an air block. The only known exception is if the character is already air-blocking and the opponent lands before the character does and attacks with a grounded normal attack. Any grounded normal attack will hit any airborne opponent. This type of defense only works against special moves, desperation moves and against any aerial attack that isn't an air throw.

#GAMEFAQS THE KING OF FIGHTERS 98 FULL#

For Extra Mode: Full Jump in any direction and hold any backwards direction.

  • Air Block - For Advanced Mode: Neutral Jump or Back Jump and hold any backwards direction.
  • You can also block in the air while jumping up or back. While blocking, you take no damage from normals and a single pixel-per-hit when blocking special/desperation moves. Advanced is generally the best system to choose in this iteration of KOF 98 with Extra mode only giving some benefits to particular characters for very specific reasons. SNK 2 and are quite comparable to "N Groove" and "S Groove" respectively. The Advanced and Extra systems reflect the ability to choose subsystem mechanics akin to Capcom vs. SNK 2 background, for example, should be familiar with the "Groove Systems" that Capcom vs. Gameplay Overview KOF 98 has two systems to choose from, Advanced and Extra.










    Gamefaqs the king of fighters 98